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StarCraft II Q&A - Batch 55
Comments (0)Posted by Spartan[nK] on Nov 18, '09 in News
Cydra has posted the latest batch in the long-running SC2 question and answer series. This new batch contains, as always, a lot of interesting information that will cater to many audiences amongst the general SC community. From the storyline to player tracking, and even heroes in custom maps to playing the game in a windowed mode, it's all below..
If anyone hasn't played the campaign yet in the original SC, then I suggest they do so as soon as possible. They're really missing out on quite an adventure.
Read more..
---StarCraft II Q&A Batch 55---
1. Not all potential players of StarCraft II have played the original StarCraft before, thus they might encounter problems with the understanding of the story. Is it possible to play the campaign of StarCraft II without knowing anything? Will you come up with some things that happened in the original StarCraft and Brood War again – just so that people not familiar to the story get more information?
We plan on having story elements that will bring players up to speed on the most recent plot developments and prepare them for the StarCraft II storyline. We also plan on having a plot summary of what transpired in the original StarCraft and Brood War during the installation process. However we feel that regardless of your familiarity with the original story, all players will be able to enjoy the story developments in StarCraft II.
If anyone hasn't played the campaign yet in the original SC, then I suggest they do so as soon as possible. They're really missing out on quite an adventure.
Read more..
VGT24 has arrived!
Comments (15)Posted by Spartan[nK] on Nov 08, '09 in News / VGT
Here it is, folks! The return of the famous and best league in the history of the fastest community: Vile Gaming Tour. I always enjoy opening up the league each season because I'm always reminded of where it all started. VGT was the backbone of Vile Gaming's history and is the reason why VG is even alive in it's entirety. VGT is where I first implanted my identity in the community as the Spartan[nK]. It is also through running VG that I have become the able, self-taught programmer I am today and can continue to work on new and exciting projects for the community. So being able to continue to run this league each season is always of sentimental value to me.
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On stage: VAL7
Comments (5)Posted by Spartan[nK] on Nov 08, '09 in News / VAL
Season 7 of the Vile Amateur League is now in session! Again only the 1v1 ladder is available this season. Though there are many non-money leagues out there we do manage to get a few hundred matches played each season of VAL, which is a pleasant thing to see always. Heck, I may even get some matches of my own in this season to prepare for SC2. Of course that will be under a smurf name that I challenge you all to find out. The prizes this time around are the normal respected flag for the top 5 of the ladder, and one month of premium membership on VG (valued at $5).
As per standard procedure each season, I will be implementing new features into the league as the days fly by. I hope you're all looking forward to my surprises. Shit just gets better and better around here as long as I'm around, and you can't quote me on that in the future. Anyhow, enjoy the 7th season of VAL. I look forward to seeing which talented players will grace the top positions at the end of the season. Good luck and have fun!
As per standard procedure each season, I will be implementing new features into the league as the days fly by. I hope you're all looking forward to my surprises. Shit just gets better and better around here as long as I'm around, and you can't quote me on that in the future. Anyhow, enjoy the 7th season of VAL. I look forward to seeing which talented players will grace the top positions at the end of the season. Good luck and have fun!
VAL6 declares a cease fire!
Comments (5)Posted by Spartan[nK] on Oct 24, '09 in News / VAL
Activity in the Vile Amateur League has been hovering around 150 for the past few seasons, and while it isn't something to be proud of it is still better than nothing. So I'd like to take this time to personally thank each and everyone one of you for playing in VAL each recurring season. We all know there are better alternatives for playing non-money maps competitively, mainly iCCup, so to even see any level of activity in VAL is still welcomed with open arms here at VG. Anyhow, below are your finalists..
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Continuing the family legacy: VGT season 23
Comments (14)Posted by Spartan[nK] on Oct 24, '09 in News / VGT
Vile Gaming Tour, season twenty-three.
Matches played: 25,620.
The best fastest map league. Ever.
You're all a part of the family.
Thank you for supporting VGT.
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VGT23 Prepares To Close
Comments (5)Posted by iMpRoBaBLe[nK] on Oct 16, '09 in News / VGT
There is now officially 6 days remaining in the 6 week session that has been VGT23. The activity of VGT23 has exceeded expectations once again and we are on pace to shatter activity records again this season. For that, we must thank all of you for your dedication to VGT. With that in mind, this season has lived up to the hype and more. There are plenty of prizes on the line to fight for in the closing days of VGT23, so put it all on the line and earn what you deserve.
The Top 5 as they stand with 6 days to go in each ladder currently look like this:
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The Top 5 as they stand with 6 days to go in each ladder currently look like this:
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StarCraft II Q&A - Batch 54
Comments (3)Posted by Spartan[nK] on Oct 15, '09 in News
Cydra, one of Blizzard's employees, posted the latest batch of the StarCraft II Q&A series. The questions vary from basic gameplay, to unit details, to map/mod capabilities. I hope you all enjoy the batch (because 2 of the question are from VG >:] rawr~)..
It's so pleasing to know that they're not ignoring any aspect of micromanagement. :)
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---StarCraft II Q&A Batch 54---
[SC2 Forum]
1. Does the Zergling vs. Zealot ratio remain at 4:1 or has it changed in the latest builds?
One zealot can usually take out two, and sometimes three zerglings. However, the ratio is mainly based on positioning and micro-controlling. As the number of zealots grows, it will take more zerglings to win the fight since the zealots can clump up and reduce the attacking surface area. Smart use of terrain, such as a choke or backing up against a wall, will also help a protoss player reduce this attack area. Zerglings have to secure a good surround around the zealots to keep the ratio close.
It's so pleasing to know that they're not ignoring any aspect of micromanagement. :)
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VG Express 4: Quarter three 2009
Comments (3)Posted by Spartan[nK] on Oct 11, '09 in News
Here comes another news post of the changes, additions, and features that have occured on VG over the past few months! As most of VG's veteran members know by now, I'm always working on several ways to constantly improve VG as a community; by promoting interaction amongst each other, adding new features to keep everyone entertained, and tweaking current ones until they're perfected.
For the most part, sadly, when I make these changes or additions they go unnoticed, except by the more active posters in our forums. While all of them are not necessarily critical to be aware of, or impact every member of VG, I feel it is only fair to do regular all-in-one reminders about the latest features and changes. For that sole purpose, VG Express is your main source for staying current with all the major happenings to the site: past, present, and future. I hope this issue, number 4, of the VG Express series will help those of you that are tuned out to catch up.
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For the most part, sadly, when I make these changes or additions they go unnoticed, except by the more active posters in our forums. While all of them are not necessarily critical to be aware of, or impact every member of VG, I feel it is only fair to do regular all-in-one reminders about the latest features and changes. For that sole purpose, VG Express is your main source for staying current with all the major happenings to the site: past, present, and future. I hope this issue, number 4, of the VG Express series will help those of you that are tuned out to catch up.
Read more..
StarCraft II Q&A - Batch 53
Comments (2)Posted by Spartan[nK] on Sep 30, '09 in News
Quite some time has passed us by since the last batch of questions and answers dawned upon us, but finally Blizzard has cast their wealth of knowledge on the public with the 53rd batch of the long-running StarCraft II Q&A series. This batch is rather short and some questions are so-so in importance, however, something is better than nothing. So enjoy the batch folks! Perhaps the most interesting is the mentioning of a post-game lobby for players to get their final words in with the rest of the participants.
This lobby idea will be fun for sure. Just imagine being able to get your last minute jabs and insults at the opposing team for how much they suck would be so much fun, or yelling at your random partners for costing the game for you, or even offering up a friendly "GG."
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Hope everyone has enjoyed all the BlizzCon news and got a chance at our Twitter beta key giveaway! Everything has settled here in the office after various shows and events we've been at, but we are back in the swing of things. If you haven't been following us on Twitter, don't forget to do so too, as we will consistently be adding more spotlights, development info, and fun contests on there as we approach beta and throughout the development of StarCraft II.
Check us out here:
http://www.twitter.com/StarCraft
---StarCraft II Q&A Batch 53---
1. Computer AI – Does the computer’s online AI vary from its offline counterpart?
No. They are the same.
2. Have you considered allowing a post-game lobby for users to discuss the last game, collectively watch replays, or immediately enter into a rematch?
Yes, we have a plan for a post game lobby. However the details are not finalized yet.
This lobby idea will be fun for sure. Just imagine being able to get your last minute jabs and insults at the opposing team for how much they suck would be so much fun, or yelling at your random partners for costing the game for you, or even offering up a friendly "GG."
Read more..
VAL6 launches: I'm with VGT23.
Comments (9)Posted by Spartan[nK] on Sep 09, '09 in News / VAL
Season 6 of VAL is now underway. There will be a few prize opportunities this season that will be sure to appeal to some of you. As per a typical season, a few new features will be introduced throughout the weeks that follow. So be on the lookout for what's to come. Enjoy the season and let's ramp up the competition! This season the 1v1 ladder and clan ladder are the only ones available, just like the previous seasons. Good luck to everyone out there; here's to another season of hopefully increased activity. :D Below are the prizes possible..
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VGT23 launches: Better late than never!
Comments (7)Posted by Spartan[nK] on Sep 09, '09 in News / VGT
Season 23 of VGT is now underway. Though it was delayed 24 hours, due to my other obligations as of recently, it was still able to launch without a hiccup. There will be several prize opportunities this season that will be sure to appeal to many of you. As per a standard season, a few new features will be introduced throughout the coming weeks also. So be on the lookout for what's to come. With all that being said, enjoy the season and let the competition begin! The usual 1v1, 2v2, 3v3, and clan ladders are available. Good luck to everyone out there; here's to another successful and eventful season. :D Below are the prizes possible..
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Closing In on VGT23
Comments (7)Posted by iMpRoBaBLe[nK] on Sep 03, '09 in News / VGT
If you haven't heard, VGT23 launches onto the Starcraft scene on September 8th at precisely 12:00am. As always, be on your guard folks because the VG Staff has some special things planned for this season. The Battle of the Legends has already started so keep your eye on that. You can expect some other goodies once the season officially starts.
With the season starting soon, everyone should take two minutes and thirty-seven seconds to read over these league reminders which will help both players and admins have a more enjoyable experience here at VG.
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VGT22 finishes: "WE THE BEST!"
Comments (33)Posted by Spartan[nK] on Aug 24, '09 in News / VGT
"We the best," we truly are the best!
Has a nice ring to it, don't it? It's become the unofficial motto here at Vile Gaming, and rightfully so. The best fastest league to ever exist. Yep, that's us. Here we are again at the end of another successful and memorable season. Here we are tacking on another season for the history books. The 22nd season of the Vile Gaming Tour proved to be one of the best yet. The addition of the 3v3 ladders and the revised clan standings system added on to the growing legacy that continues to widen the gap between VGT and the rest of the competition that exists or ever existed. Just like all good things in the world, it only gets better with age.. or some shit like that.
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Spread the infection: Blight!
Comments (7)Posted by Spartan[nK] on Aug 20, '09 in News / Clans
Project Ragnarok, now officially known as Blight, is now complete! At this time I would like to invite everyone on VG, that is a member of a clan registered here, to participate in the fun. To start playing just head on over to Blight by clicking here. Do you and your mates have what it takes to seize control of the grid? Represent your clan today!
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One Week Remaining in VGT22
Comments (9)Posted by iMpRoBaBLe[nK] on Aug 15, '09 in News / VGT
With the end of VGT22 just one week away, it is time for players to make their final push towards the top of the rankings. VGT22 has surpassed our expectations again and activity continues to surpass previous seasons which means the competition is better than ever.
With that being said, MaFia.KiRa currently leads the 1v1 SC ladder by approximately 200 points. The MaFia. member is also the only player in the SC rankings to hold the vaunted
rank. While KiRa appears to have a good edge on the competition, notable players Pro]HaRDy- and Pro]Marine- lurk not far behind and could overtake the top spot with a strong final week.Read more..
A first of its kind: The 3v3 ladder
Comments (11)Posted by Spartan[nK] on Jul 20, '09 in News / VGT
In the history of StarCraft, never before has any league ever played host to a 3v3 ladder. However, as always, here at Vile Gaming we are always doing our best to be at the forefront of advancing new league ideas and implementing new groundbreaking features. As promised, and with much crowd anticipation, I proudly present to you all, the first of its kind, the 3v3 ladder.
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Credit is deserved where credit is due
Comments (17)Posted by Spartan[nK] on Jul 16, '09 in News
On June 29th, 2008, I had decided to make a tough and very critical choice for Vile Gaming. Okay, I lied. It wasn't tough, but still critical, because the prime candidate had all the credentials and qualities that I seeked. On that day, a few days over a year ago, I had selected Nova as VG's next Head Admin alongside me (reference). Since his induction into the highest position on VG he has been nothing but an extremely positive factor in VG's success and my own personal success. Now I'm not saying any of VG's previous HAs (viViD[nK] and eLySiuM[nK]) were inadequate, but Nova's impact is definitely more noticeable.
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New feature: Power standings
Comments (16)Posted by Spartan[nK] on Jul 16, '09 in News / VGT
Ever wonder who the best of the best players are? Well now you can satisfy that craving with the power standings! Power standings exist for each ladder. The primary benefit of this feature is now the public can find out which players are consistent in their skill levels. You can also see the cumulative records of players in the standings. Think of these standings as the most accurate source of discovering the community's top players.
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VG Express: Quarter two 2009
Comments (4)Posted by Spartan[nK] on Jul 13, '09 in News
If you don't know me by now, then.. wait.. why the fuck not? I'm a pretty big deal around these parts ya' know! :D Serious. As most of VG's regular members know already, I'm always working on ways to improve VG as a community and promoting interaction amongst each other by adding new features and tweaking current ones until perfection. More often than not when I make some changes or additions they go unnoticed, except by the active posters in our forums. While all are not necessarily important, or impact everyone single member of VG, I feel it is only fair to do quarterly all-in-one reminders about the latest features and changes. For that, VG Express is your source for staying current with all the happenings around the site: past, present, and future. So without further delay, here is the third issue of VG Express.
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Tightening the clan competition
Comments (6)Posted by Spartan[nK] on Jul 10, '09 in News / VGT
The clan standings have been reset and straightened up. No longer can clan members simply mass league matches to get their clan positioned high up on the ladder standings. Instead clans are now ranked based on the average rank -- or more accurately, the points -- of all members in the clan. Furthermore, only members that have played at least 1 league match will be accounted for in the averaging process. So if a member entered the 1v1 ladder on accident, but has not played a 1v1 match the current season, and is a 2v2 player only, then there is no need to worry. If a player resets their ladder information they will still be included in the average, thus negatively impacting the clan with their D rank.
This new formula for ranking the clans is easily far more accurate than the previous formula. Maybe a few minor tweaks may occur here and there in the future to make it perfect, but other than that this looks to be the permanent system in place. Good luck to all the clans participating this 22nd season of VGT, and may the best clan win the top spot along with the bragging rights.
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